infra

developer : james yaeger

Master Stream Active

Node Sync: --:--:--

Hours Allocation

Hours spent per project

Project Velocity

Based on hours, LOC, progress, and updates

Top Projects

Active Nodes

Focus / Plans:

Active Focuses

  • aria: Fully functional! CORS issues resolved by updating .env to use proxy endpoint for local gemma3 4b model. LLM task generator prompts and App.tsx parsing engine polished for raw JSON (filtering bullet markers and asterisks). Production-ready.
  • swarmagents: Brand new work migrating old AI projects into new substrate. Introduced high-fidelity dashboard components, memory/coordinator services, and python execution engine updates (approx 25% toward production readiness).
  • yaeger.info: Back online! Fixed 403 error by changing nginx config to proxy to yaeger-info-server container instead of serving static files. Dashboard volume mount added for proper asset serving. Ready for UI adjustments and telemetry sync.
  • gamewithfam.com: Currently rewriting games to be more fun. App is nearly production-ready, still needing user playtesting to check new updates (approx 85% toward production readiness).

Upcoming Agenda

  • yaeger.info: UI adjustments, telemetry sync, and custom focus/plans grid alignment now that it's back online.
  • swarmagents: Continue migration of old AI projects into new substrate, focus on execution engine and coordinator services.

Preplanning

  • Priority Guidance: Keep developer focused on high-momentum streams (aria production-ready, swarmagents at 25%). Push toward prompting agents to improve code and get all domains nearing production readiness.
  • whatisbest is idle (0% progress), but should NOT be worked on right now because other high-momentum projects have priority.
  • A strong goal is finishing up aical.cloud. It hasn't been touched in a while based on deployment logs but is near completion and could be awesome.
  • puckoff could use an upgrade to the physics engine based on codebase potential, and submodule file cleanup to optimize physics & three.js performance.